"Also, don’t provide a button for every control the user might need to accomplish their goal. Think about what the user can infer about the UI through gesture."
"Crazy, spinny, eye-catching interactions are fine for one-hit wonders and games. But stick with standard navigation for frequently used apps, such as news readers. If you do want to do something innovative, make sure it supports the task at hand and is extremely usable."
"People tend to rest their thumb near the top left when holding an iPad, so putting the button there is easiest because then people wouldn’t have to change their grip. Also, Zite enables you to click anywhere on the screen outside of the article to close it, which makes for a nice flexible gesture. Similarly, the New York Times enables you to pinch an article to close it and return to the home page, which is even better, especially because the controls disappear once an article has been open for a few seconds — although a one-finger gesture closer to the top left would have worked better, because the two-finger gesture would probably require the user to change their grip.
Be mindful of how you yourself use features, and notice when something is usable and when you have to move your hand awkwardly or do something that disrupts your flow."
i found this article on smashing magazine when was researching the best usability for iPad and iPhone. this article was all about how to create an app that gives the best usability for the user and i have taken out a few key points that i thought where to most important and most relevant for my research. reading this article has helped me to decide that need to keep my navigation simple. On the iPad i was thinking about having a landscape design so having the navigation on the top right/left of the screen would be best placed as when your holding the iPad your hand would be at the top. I want to create the best UX for the user.
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